creative director

I'm a Creative Director who's spent the last nine years shaping the world of Call of Duty and some of the biggest titles in the video game space. I specialize in creating design that makes video games, tech brands, and franchises feel inspiring, meaningful, and unmistakably cool.

I've led global campaigns featured in Times Square and around the world, and worked on creative for Netflix, Disney, Apple, James Bond, and Star Wars. Right now, I'm building creative that defines brands, the kind of work that sets the tone for everything that follows. My work blends storytelling, strong visual worlds, and unforgettable attention to detail, sometimes memorable enough to live on as tattoos.

There's a Joe DiMaggio quote that's always stuck with me: "There is always some kid who may be seeing me for the first time. I owe him my best." I want to create work that makes someone believe anything is possible the way a great story or song can move you.

Outside the studio, I'm usually traveling for inspiration or building something piece by piece (LEGO absolutely counts). Whether it's a campaign, a brand system, or an immersive world, I lead with intention and create work that's bold, innovative, and built to last. I don't need anyone to remember my name. I just want to leave something behind that inspires the next generation of creatives.